MillĬards that directly mill your opponents give you more options to plunder on your end step. Not only will you have another horror with K'rrik, Son of Yawgmoth, you also get an alternate way to pay some of these high costs. Some of your horrors are going to be expensive, like Arvinox, the Mind Flail. Zellix, Sanity Flayer can also make you some tokens and help to mill your opponents to fuel Captain N'ghathrod’s ability. Toxrill, the Corrosive helps to weaken your opponents’ creatures each turn and generate some tokens. Phyrexian Obliterator is already a great card, and it works even better in a deck where you want to discourage your opponents from blocking. Like any good tribal deck, you’re going to want to fill yours with the best of what the tribe has to offer. Players don’t like getting smacked with their own creatures or being deprived of important parts of their deck, so they might choose to destroy the big threatening creatures you’ve stolen from them before they go after your commander. While Captain N'ghathrod is probably seen as a big threat, it also has some built-in protection. Every time you mill your opponent you’re also giving yourself more to choose from during your end step. Making your creatures harder to block also helps with the Captain’s subsequent abilities. One of the perks it gives is menace, so your creatures are a lot harder to block if you build a deck with only horrors. The CommanderĬaptain N'ghathrod is a great tribal commander since it benefits from and gives benefits to its fellow horror creatures. Most players don’t expect to have to play against their own deck, after all. Like any good pirate you want to steal as much from your opponents as you can. Some cards mill your opponents, and some give you other ways to steal their creatures. You want to get the most out of Captain N'ghathrod’s abilities, and the best way is to crew your deck with the Captain’s horrific brethren. I hope you don’t scare easily, because this deck is all about horrors.
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